It could be especially useful for making patterns for things like furry heads (yeah, I said it!). You probably wouldn't get 100% accurate pattern pieces, but it could certainly help with the initial stages of "how the hell does this fit together"? Not sure how well it would work for skin tight suits like superman, but I can totally see this helping with the shaping for looser garments. I think much like taking a paper pep and changing it to suit EVA foam, you would have to do the same when translating to fabric. (especially non-stretch fabrics) Al you'd need to do is create a 3D model of the costume, unfold and scale it and we could take pattern grading to a whole new level.ĭoes anyone have the time/skills to run any experiments on this? I feel like it has the potential to bring pattern making into the 21st century. The same could be done with almost any fabric costume. Print it out and tape it up, lay it over some blue spandex, and BOOM, perfectly sized Superman costume. Then cut off the head and hands, load it into the Pepakura program, and unfold it as if it's foam. Here's where the idea started: You could create a low poly model of a person, scaling it to fit your proportions. What if you could apply the same techniques to create patterns for fabric costumes? We all know that Pepakura is great for converting 3D shapes into planar surfaces.but why just use it for paper, foam, or cardboard. Here's an idea I've been kicking around in the back of my head for a while now, I just know I don't have the time or skills to try it out properly, so I decided to offer it up here to see what you guys made of it.
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